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For River City: Rival Showdown on the 3DS, GameFAQs has 3 FAQs (game guides and walkthroughs), 1 cheat, and 5 critic reviews. River City: Rival Showdown Landing On American 3DS Systems Later This Year The latest River City title will celebrate the series' 30th anniversary in traditional style. Publisher Natsume has a new Nintendo 3DS title in the works that's sure to whet the appetite of fans of the River City series.
Introduction
I'm writing this from my personal experience with the game and to spread information I wish I knew going into the game. Please provide feedback so that this gets better and is more helpful going forward.
Starting out
I would suggest starting the game out on the beginner difficulty. You can choose intermediate to start but I wouldn't recommend it as you don't have stats, or special moves and beginner unlocks a very powerful unlock for grinding upon completion.
With your difficulty selected, you will be dropped into the city being attacked by double dragon twins. They can be beat, but as you have no stats and abilities it would be unlikely. A short while after the fight starts, you will be placed in the city on the following day and told that you have 3 days to play the game.
The timer is incredibly important to the game if you are going for a specific ending, however, if you are just looking to run around and beat people up and level up, it only matters for the timing of buying healing items, shops being opened or closed , when mascots run around , and when boss fights will show up.
You can attack random people in town, but if they are a civilian the cops will be called. You can attack other schools to force fights with gangs that are weak and you can beat easily. At specific intervals(minutes 11, 22,44,55) mascots/robbers spawn on any map with a long road and run by very rapidly. If you hit them, you can start a fight and can get good items which have stats you can't get anywhere else.
The Map
The game gives a description of the map but it is a bit overwhelming at the start.
Below is the premise.
Yellow Circles are friendly areas and red circles are areas that can spawn hostile encounters.
The colors often change throughout the day.
The big yellow circles are places you can ride the cab to with the exception of Nekketsu High School which is the spawn point if you die.
Stats
Like all River City games, your stats are very important. This game has a marked difference between others however in that food does not permanently increase your stats. You level up like in many other RPGs and your real progression will be between that and gear.
The Stats are:
Stamina: Your health
Willpower: Your special points
Punch: Your damage with punches.
Kick:Your damage with Kicks
Weapon: Your damage with weapons strikes
Throw: Your damage when throwing people or objects.
Agility: You speed and a small attack bonus
Defense: You resistance to damage.
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Luck:Increases critical hit rate, money and item drops.
The tiers are capped by difficulty.
Beginner is 15, Intermediate 20, Hard 30, tough as nails is also 30.
You can keep about 5 maxed out on each of your game cycles up to hard.I usually would suggest 3 attack stats(punch, kick, weapon or throw) and to always take defense and luck. I always forgo agility as from my experience you get enough for good mobility with no points in it from equipment. This is an effective strategy until hard where you should just start maxing every stat.
Equipment
This game has a heavy gear progression. The first thing you do at the start on any difficulty is get the new gear for that difficulty. If its your first playthrough then just getting any gear is great. Each gear set has stats associated with it. They are not variable. There are skills on them which are variable.
Gear sets:
Lion Series: Jacket, belt, shoes, accessory and charm. Raises All Stats
Sky Dragon Series: Jacket, Pants, And Belt .Raises Punch, Kick, and Agility.
Storm God Series: Jacket, Pants, Shoes, and charm. Raises SP(Willpower), Weapon, Throw, and speed.
Demon Series: Jacket, pants, accessory. Raises SP(Willpower), Punch, and Weapon.
Divine Series: Jacket, pants, belt, accessory,and charm. Raises HP, Punch, Weapon, and throw.
Final Form Series: Jacket, pants, belt, and charm. Raises Agility, Defense, and luck.
Behemoth series: Jacket, pants, shoes, and accessory. Raises HP, Punch and weapon.
Blossom Series: Jacket, Belt, shoes, accessory, and charm. Raises SP, Kick, Throw, and Defense.
Luck Gods Series: Jacket, pants, belt, shoes, and accessory. Raises HP, weapon, defense, and luck.
Frog Series: Jacket, pants, shoes, and accessory. Raises Kick, Agility and Luck
Special Skills
Some equipment comes with special skills.
I am not going to type them all but below is the basics.
(Stat Type)-Up Has a flat stat increase.The level of the ability increases the flat increase.
Focused (Stat Type) - Multiplies your stats after everything else by a modifier. Starts at 110% at level 1 but becomes 450% at level 9. This is highly recommended. At level 6 which drops on the hard difficulty, it gives 300%. Combines very well with a flat stat increase as it's multiplied after.
Emperor's Outfit- Can only have this one skill equip to use. Raises all stats by up to 700% at level 9. Extremely powerful and can carry you through the entire game if you can get it by itself to level 9.
Last Stand - When HP is 25% of maximum, you get a small stat boost(160%)
Epic (Attack type) - adds bonus damage onto your attacks. Is percentage based and goes up to 190%.
Critical Hit - When you critical hit, how much you attack bypasses the enemies defenses. Lvl 9 is 90% Extremely effective on tanky enemies if you have lots of luck.
Invulnerability - Has a chance to make an attack against you do no damage. 10% chance at lvl 9.
Damage sponge - Has a chance to restore health when taking damage. 5% chance at lvl 9.
Won't go Quietly - Whenever you would die, remain at 1 instead. (This is highly recommended, before you get an obnoxiously large health bar)
Gold Bug- increases money drops. 145% at level 9.(Focused luck is better)
Avid Collector - increases item drops. 145% at level 9.(Focused luck is better)
Lucky Choice- has a chance to drop 2 items instead of one. 90% at level 9.(This one is actually worth it. If you are trying to farm gear.)
Chi Bonanza - When you attack you get extra SP. 200% at level 9. Can be useful for spamming special moves. Straight damage is preferred as it increases generation more.
Chi Fountain - Restore SP every 2 seconds. 10 SP at level 9. This is only useful if you are fighting enemies you aren't doing enough damage to or miss all of the time on. You should do neither and not get this stat.
Vampire Strike- When you attack you recover HP proportional to damage. Level 9 is 10%.
Bloodlust- whenever you do damage with a weapon you regen 1% of sp and hp.
Talon Blur - Each punch hits twice but lower damage. Scales to full damage on each punch. At level 9, damage is not lowered and it doubles your punch damage.
Kick Extension - Kicks do half damage but have longer range. Higher levels increase range.
360 Weapon. - All weapons hit all around but do half damage. Higher levels increase range.
Octopus Grasp - Increases grab range. Higher levels increase range.
Lethally unarmed. - All regular kicks and punches have extended ranges. Range increases with level up to 160%.
Grinding
One thing that isn't the most fun, but is till relevant is grinding. There are 3 items that you will use with any grind. The game mentions it but you really have very limited money to take advantage on most of you first playthrough and you are still getting used to the mechanics.
Those items are: Cash Milk, Finder Pills and Think Drink. You can use them all simultaneosly and reap the rewards of them all.
From my experience, there are many places you can take advantage of but the main rule is don't choose an event that burns too much game time as it will expire the effects.
The important thing here is that the cash milk when properly utilized gives you far more money than you could earn without using it which pays for itself. For instance, beating the game on intermediate with all of these item buffs gave me about 100k yen each time and all of these items combined cost 15k. I also got expensive equipment that I could then sell the garbage ones for another 50k or so. You can then repeat the end game as much as you want by starting from your save point.
If you've already beaten the game on beginner, you can buy the punk jacket at the secret shop which halves time progression. This enhances these buffs by making them effectively last twice as long. This also effects the Racy Magazine. By the time you beat hard, you probably don't need it, but then you can use the godhand outfit to stop time altogether, which allows infinite farming(or chasing mascots/robbers for rare equipment.)
Battle
The battling in this game is highly skill based, with a few exceptions. There are certain stat walls that if ignored will make your experience terrible.
If you attack and enemy and they are taking 1 damage, you have an attack stat that can't overtake the enemies defense. If this is the case, you are going to have a bad time. SP generation in this game is tied to your damage. No damage and you can't use any special moves. The ideal balance is for your damage to be high enough that when your special moves connect that you can use them forever. If this is the case, you will continue to have fun and win fights.
One important thing to note is that you start the game with Nekketsu Counter, which is block and grab together. This is invaluable and will allow you to not only do more damage at the start of the game, but also will help you recover from getting launched and or surrounded.
Another early game tip is to kick items at your enemies. When you take 1 damage, sometimes you can kick a box and it will do 5 damage or if you take 1 damage by kicking an item you can stack 10 items and they will each do 1 damage so each time you hit it, it bounces against the enemies face 10 times for 10 damage. It can allow you to win tough fights early on, before you have equipment.
Special moves
Basic attacks are great and all, but when you start getting special moves you can really start to customize your characters for some real fun. I found its better to make a theme and stick with that while you play. This is partly because stats are so effective and partly because you can pick 10 at a time and some you have to earn by using it a lot, so in order to get the ones you want, you will have to use them a lot.
Below are some powerful moves to aim for given your preference.
Punch, Buzzsaw is very powerful for area clears.
Kick -Blender kick until you get Tornado Kick. Both are very good.
Weapon - Club Special similar to buzzsaw, spin to win.
Throw - Judo throw and hotwheel hurl. Between these moves you can usually roll through a bunch of enemies and really do a ton of damage, however, they aren't nearly as good as the other options here. Orbital swing is very strong but hard to get.
I've copied the below from a post by fake Gustav on the message boards as I believe it is an extremely helpful reference.
() = Where it's sold/dropped
Stone Hands (Mounten Books) -> Stone Hands Mk.II -> Twin Stone Hands*Fist of Justice (Mounten Books, 3rd day) -> Fiendish Fist -> Freight Train Punch* Double Chop (Random) -> Skull Chop
Monkey Fist (Andy, weird ending) -> Tornado Punch Dragon Feet (Mounten Books) -> Dragon Feet Mk.II -> Turbo Dragon Feet* Big Boot (Random) -> Sobat Kick -> Nonstop Kickfest*Chopper Kick (Secret Shop) -> Blender Kick -> Tornado Kick* Fatal Steps (Tiger Gym 8) -> Fatal Curbstomp Grand Slam (Mounten Books) -> Loaded Grand Slam Spear Shot (Mounten Books) -> Spear Barrage* Giant Swing (Tiger Gym 15) -> Orbital Swing -> Sonic Swing Suplex (Tiger Gym 3) -> Izuna Drop* Judo Throw (Mounten Books) -> Hotwheel Hurl*
Acro Circus (Mounten Books)Stinger Shot (Mounten Books)Overhead Kick (Mounten Books)Slide Tackle (Mounten Books)Nasty Dunk (Mounten Books)Phat Bat (Mounten Books)Ninja Kick (Mounten Books)Bazooka Punch (Secret Shop)Cleaver Chop (Secret Shop)Javelin Man (Secret Shop)Lariat (Tiger Gym 5)Drop Kick (Tiger Gym 5)Elbow Drop (Tiger Gym 10)Leg Drop (Tiger Gym 10)Frankensteiner (Tiger Gym 15)Power Punch (Random)Face Plant (Random)Power Kick (Random)Turbo Stone Hands* (Taira's Boys Park Event)Club Special (Goda and Godai Fight Event)Headbutt (Goda and Godai Fight Event)Rhino Kick (Randy, weird ending)Shining Shin (Goda/Reiho Four)Laser Shot* (Kinos***a Fight Event)Power-Up Punch (Nishimura)Nitro Port (Mochizuki Fight Event, park)Buzzsaw (Onizuka Fight Event (Late, Canon/True Route)Yamada Says (Yamada Fight Event, Canon Route only)
Secret Shops
There are 2 secret shops. One on Kotobuki road and one on Maruka Transport Garage.
The one on Kotobuki road is stocked with special move books but only after beating the game once(technically unlocking the encyclopedia is enough).
The one in Maruka Transport Garage is next to the stairs and is populated by getting either Story Mode complete or ??? ending on various difficulties.
The items that unlock are:
Punk Jacket - Earned from beating beginner. Halves time progression
Undead Jacket - Earned form beating intermediate. Doubles time progression.
Godhand Jacket - Earned from beating Hard. Stops time progression.
River City Jacket - Earned from beating Tough as Nails. Boost various stats.
Double Dragon Duel unlocks
Double Dragon duel has 2 unlockable characters: Alex and Roxy.
You can get Alex by beating it and a challenger approaches kind of thing and you beat him and unlock him.
Roxy is a little bit more tricky as you have to get a score over 350k by the final fight of DDD. You don't have to be perfect but you can't lose any matches and you have to take them out fast. The easiest method I've found was headbutting the enemy into a corner with Ivan and then endlessly wall juggling them until they die. You can headbutt knocked down enemies and they launch so if you stand the right distance away its a endless chain.
Getting the ending you want.
There are a few endings here and the general rules without spoilers are as follows.
Variant ending - Do nothing and at the end beat up a ton of people at the school and win.
Story mode complete- Beat all of the bosses and get all of the rumors.
Weird ending - Beat all of the bosses, and don't get all of the rumors.
??? Ending - befriend the random girl that claims to be your girlfriend, beat all of the bosses, get all of the rumors, ally with everyone, rescue Riki's girlfriend, prevent the brawl at Riki's school, and get all of the backstory at the bar and club, fight the enemy with the dark aura at night on the third day.
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